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AI Insights · Timothy · July 2024

Top 5 3D Realistic Games on Android in Lithuania: Q2 2024

Discover the performance of the top 5 3D realistic games on Android in Lithuania for Q2 2024, including trends in downloads, revenue, and active users.

Top 5 3D Realistic Games on Android in Lithuania: Q2 2024

In Q2 2024, the top 5 3D realistic games on the Android platform in Lithuania showed varied performance across downloads, revenue, and active users. Let's delve into the specifics for each game, based on data from Sensor Tower.

PUBG MOBILE saw its revenue peak at approximately $7.2K in the second week of April, followed by a gradual decline, ending the quarter around $4.2K. Downloads fluctuated, with a high of 583 in the first week of April and a low of 295 in the last week of May. Weekly active users started at 40.6K and saw a peak of 42.7K in the second week, with minor fluctuations before stabilizing around 35.8K towards the end of June.

Standoff 2 experienced a notable drop in revenue from $4K in the first week of April to around $1.2K in the third week of May. Downloads were highest at 880 in the first week of April and dropped to 272 by the end of May, before recovering to 688 in the last week of June. Active users remained relatively stable, starting at 18.2K and ending at 18.4K, with minor fluctuations throughout the quarter.

For Call of Duty: Mobile Season 6, revenue peaked at $1.9K in mid-April but declined to just under $1K by the end of June. Downloads saw a high of 290 in the first week of April and a low of 144 in late May, stabilizing around 195 by the end of June. Active users showed a steady increase from 6.9K in the first week of April to a peak of 7.3K in mid-June, ending the quarter at 6.5K.

World of Tanks Blitz had its revenue peak at $1.8K in the second week of April, before declining to approximately $1.2K by the end of June. Downloads saw a significant spike to 3.5K in the second week of June, with the lowest being 101 in early April. Active users rose from 2.9K in early April to a peak of 7.8K in mid-June, ending the quarter at 5.2K.

Lastly, Age of Origins generated revenue peaking at $1.5K in late April, with a low of $771 in mid-June. Downloads remained relatively steady, ranging from 103 to 189, with a slight drop towards the end of the quarter. Active users started at 1K in early April and saw minor fluctuations, ending at 833 by the end of June.

For more insights and detailed analytics, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024